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pixdisp/drivers/driver.js

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'use strict';
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/**
* Basic matrix driver which every implementation can derive from
*/
class Driver {
constructor() {
// Some sane-ish defaults
this.setSize( 16, 16 );
this.setBrightness( 1 );
this.flipHorizontal = false;
this.flipVertical = false;
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}
/**
* Sets the display size
*/
setSize( w, h ) {
this.width = w;
this.height = h;
this.clearMatrix();
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}
/**
* Return an object containing the width and height
*/
getSize() {
return {
width: this.width,
height: this.height
};
}
/**
* Sets brightness between 0.0f and 1.0f
*/
setBrightness( v ) {
this.brightness = v;
}
/**
* Gets the current brightness
*/
getBrightness() {
return this.brightness;
}
/**
* CLear the matrix with the following color, from 0..255
*/
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clear( r = 0, g = 0, b = 0, a = 1 ) {
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for ( let x = 0; x < this.width; x++ ) {
for ( let y = 0; y < this.height; y++) {
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this.setPixel( x, y, r, g, b, a );
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}
}
}
/**
* Set pixel color
*/
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setPixel( x, y, r = 0, g = 0, b = 0, a = 1 ) {
if ( x >= 0 && x < this.width &&
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y >= 0 && y < this.height ) {
this.matrix[x][y].r = r;
this.matrix[x][y].g = g;
this.matrix[x][y].b = b;
this.matrix[x][y].a = a;
}
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}
/**
* Return the pixel color
*/
getPixel( x, y ) {
if ( x >= 0 && x <= this.width &&
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y >= 0 && y <= this.height ) {
return {
r: this.matrix[x][y].r,
g: this.matrix[x][y].g,
b: this.matrix[x][y].b,
a: this.matrix[x][y].a
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};
}
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return {
r: -1,
g: -1,
b: -1,
a: -1
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};
}
/**
* Draw a line from x1,y1 to x2,y2
*/
drawLine( x1, y1, x2, y2, r = 0, g = 0, b = 0, a = 1 ) {
let dx = x2 - x1;
let dy = y2 - y1;
for ( let x = x1; x <= x2; x++ ) {
let y = Math.floor( y1 + dy * ( x - x1 ) / dx );
this.setPixel( x, y, r, g, b, a );
}
}
/**
* Draw a rectangle from x,y with dimensions w,h
*/
drawRect( x1, y1, w, h, r = 0, g = 0, b = 0, a = 1 ) {
for ( let x = x1; x < x1 + w; x++ ) {
this.setPixel( x, y1, r, g, b, a );
this.setPixel( x, y1 + h - 1, r, g, b, a );
}
for ( let y = y1; y < y1 + h - 1; y++ ) {
this.setPixel( x1, y, r, g, b, a );
this.setPixel( x1 + w - 1, y, r, g, b, a );
}
}
/**
* Draw a rectangle from x,y with dimensions w,h
*/
drawRectFilled( x1, y1, w, h, r = 0, g = 0, b = 0, a = 1 ) {
for ( let x = x1; x < x1 + w; x++ ) {
for ( let y = y1; y < y1 + h; y++ ) {
this.setPixel( x, y, r, g, b, a );
}
}
}
/**
* Draws a circle at x,y with radius r
*/
drawCircle( x1, y1, radius, r = 0, g = 0, b = 0, a = 1 ) {
let x = radius - 1;
let y = 0;
let dx = 1;
let dy = 1;
let err = dx - ( radius << 1 );
while ( x >= y ) {
this.setPixel( x1 + x, y1 + y, r, g, b, a );
this.setPixel( x1 + y, y1 + x, r, g, b, a );
this.setPixel( x1 - y, y1 + x, r, g, b, a );
this.setPixel( x1 - x, y1 + y, r, g, b, a );
this.setPixel( x1 - x, y1 - y, r, g, b, a );
this.setPixel( x1 - y, y1 - x, r, g, b, a );
this.setPixel( x1 + y, y1 - x, r, g, b, a );
this.setPixel( x1 + x, y1 - y, r, g, b, a );
if ( err <= 0 ) {
y++;
err += dy;
dy += 2;
}
if ( err > 0 ) {
x--;
dx += 2;
err += dx - ( radius << 1 );
}
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}
}
/**
* Returns the current matrix at any given state
*/
getMatrix() {
return this.matrix;
}
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/**
* Get the buffer for writing
* @return {Buffer}
*/
getBuffer() {
this.flipMatrix( this.flipHorizontal, this.flipVertical );
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let buffer = new Buffer( this.width * this.height * 3 );
let size = this.getSize();
// @TODO: for now this only supports square displays!
for ( let y = 0; y < size.height; y++ ) {
for ( let x = 0; x < size.width; x++ ) {
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buffer[ y * size.height * 3 + x * 3 + 0 ] = this.matrix[ x ][ y ].r * this.matrix[ x ][ y ].a * this.brightness;
buffer[ y * size.height * 3 + x * 3 + 1 ] = this.matrix[ x ][ y ].g * this.matrix[ x ][ y ].a * this.brightness;
buffer[ y * size.height * 3 + x * 3 + 2 ] = this.matrix[ x ][ y ].b * this.matrix[ x ][ y ].a * this.brightness;
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}
}
return buffer;
}
/**
* Write output to the device. Implement at driver level.
*/
write( buffer = false ) { //eslint-disable-line no-unused-vars
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console.log( 'Driver should implement this' );
}
/**
* Flip the matrix along it's axis.
*/
flipMatrix( horizontal, vertical ) {
if ( horizontal === true ) {
for ( let i = 0; i < this.matrix.length; i++ ) {
this.matrix[ i ].reverse();
}
}
if ( vertical === true ) {
this.matrix.reverse();
}
}
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/**
* Create the internal frame
*/
clearMatrix() {
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this.matrix = [];
for ( let y = 0; y < this.height; y++ ) {
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this.matrix.push( [] );
for ( let x = 0; x < this.width; x++ ) {
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this.matrix[ y ].push( {
r: 0,
g: 0,
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b: 0,
a: 1
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} );
}
}
}
/**
* Implement cleaning up of driver tasks here
*/
cleanup() {
}
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}
exports.Driver = Driver;