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https://github.com/sexybiggetje/pixdisp.git
synced 2024-11-22 01:11:02 +01:00
Add basic camera support to UI. Fun times.
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parent
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commit
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3 changed files with 43 additions and 1 deletions
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@ -10,3 +10,7 @@
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float: left;
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margin: 0 1% 1% 0;
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}
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#videoStream {
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display: none;
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}
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@ -19,6 +19,7 @@
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</div>
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</section>
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<section class="section view">
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<a class="button is-small" id="captureCamera">Camera</a>
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<a class="button is-small is-success" id="submitImage">Submit</a>
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<br /><br />
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<div class="columns">
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@ -29,12 +30,13 @@
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</div>
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</div>
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<video id="videoStream"></video>
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</section>
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<footer class="footer">
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<div class="container">
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<div class="content has-text-centered">
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<p>
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<strong>Pixel Display</strong> (pixdisp). The source code is licensed <a href="http://opensource.org/licenses/mit-license.php">MIT</a>. Fork, patch, contribute at Github.
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<strong>Pixel Display</strong> (pixdisp). The source code is licensed <a href="http://opensource.org/licenses/mit-license.php" target="_blank">MIT</a>. <a href="https://github.com/sexybiggetje/pixdisp" target="_blank">Fork, patch, contribute at Github</a>.
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</p>
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</div>
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</div>
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@ -30,6 +30,7 @@ class App
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canvas.addEventListener( 'click', this.handleCanvas );
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document.getElementById( 'submitImage' ).addEventListener( 'click', this.submitCanvas );
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document.getElementById( 'captureCamera' ).addEventListener( 'click', this.captureCamera );
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this.canvas = canvas;
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this.context = canvas.getContext( '2d' );
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@ -164,6 +165,41 @@ class App
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obj = encodeURI( 'data=' + JSON.stringify( obj ) );
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request.send( obj );
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}
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captureCamera( ev ) {
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if ( ev.preventDefault ) {
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ev.preventDefault();
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}
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navigator.mediaDevices.getUserMedia( { video: true, audio: false } )
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.then( function( stream ) {
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let vs = document.getElementById( 'videoStream' );
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vs.srcObject = stream;
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vs.play();
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app.drawVideoToCanvas();
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} )
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.catch( function( err ) {
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console.warn( err );
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} )
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;
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}
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drawVideoToCanvas() {
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try {
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let vs = document.getElementById( 'videoStream' );
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app.context.drawImage( vs, 0, 0, app.canvas.width, app.canvas.height );
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} catch ( err ) { }
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window.requestAnimationFrame( app.drawVideoToCanvas );
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}
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}
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