252 lines
4.8 KiB
JavaScript
252 lines
4.8 KiB
JavaScript
'use strict';
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/**
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* Basic matrix driver which every implementation can derive from
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*/
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class Driver {
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constructor() {
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// Some sane-ish defaults
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this.setSize( 16, 16 );
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this.setBrightness( 1 );
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this.flipHorizontal = false;
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this.flipVertical = false;
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}
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/**
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* Sets the display size
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*/
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setSize( w, h ) {
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this.width = w;
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this.height = h;
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this.clearMatrix();
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}
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/**
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* Return an object containing the width and height
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*/
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getSize() {
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return {
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width: this.width,
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height: this.height
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};
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}
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/**
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* Sets brightness between 0.0f and 1.0f
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*/
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setBrightness( v ) {
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this.brightness = v;
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}
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/**
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* Gets the current brightness
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*/
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getBrightness() {
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return this.brightness;
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}
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/**
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* CLear the matrix with the following color, from 0..255
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*/
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clear( r = 0, g = 0, b = 0, a = 1 ) {
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for ( let x = 0; x < this.width; x++ ) {
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for ( let y = 0; y < this.height; y++) {
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this.setPixel( x, y, r, g, b, a );
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}
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}
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}
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/**
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* Set pixel color
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*/
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setPixel( x, y, r = 0, g = 0, b = 0, a = 1 ) {
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if ( x >= 0 && x < this.width &&
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y >= 0 && y < this.height ) {
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this.matrix[x][y].r = r;
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this.matrix[x][y].g = g;
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this.matrix[x][y].b = b;
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this.matrix[x][y].a = a;
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}
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}
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/**
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* Return the pixel color
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*/
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getPixel( x, y ) {
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if ( x >= 0 && x <= this.width &&
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y >= 0 && y <= this.height ) {
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return {
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r: this.matrix[x][y].r,
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g: this.matrix[x][y].g,
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b: this.matrix[x][y].b,
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a: this.matrix[x][y].a
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};
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}
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return {
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r: -1,
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g: -1,
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b: -1,
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a: -1
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};
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}
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/**
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* Draw a line from x1,y1 to x2,y2
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*/
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drawLine( x1, y1, x2, y2, r = 0, g = 0, b = 0, a = 1 ) {
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let dx = x2 - x1;
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let dy = y2 - y1;
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for ( let x = x1; x <= x2; x++ ) {
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let y = Math.floor( y1 + dy * ( x - x1 ) / dx );
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this.setPixel( x, y, r, g, b, a );
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}
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}
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/**
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* Draw a rectangle from x,y with dimensions w,h
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*/
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drawRect( x1, y1, w, h, r = 0, g = 0, b = 0, a = 1 ) {
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for ( let x = x1; x < x1 + w; x++ ) {
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this.setPixel( x, y1, r, g, b, a );
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this.setPixel( x, y1 + h - 1, r, g, b, a );
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}
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for ( let y = y1; y < y1 + h - 1; y++ ) {
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this.setPixel( x1, y, r, g, b, a );
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this.setPixel( x1 + w - 1, y, r, g, b, a );
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}
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}
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/**
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* Draw a rectangle from x,y with dimensions w,h
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*/
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drawRectFilled( x1, y1, w, h, r = 0, g = 0, b = 0, a = 1 ) {
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for ( let x = x1; x < x1 + w; x++ ) {
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for ( let y = y1; y < y1 + h; y++ ) {
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this.setPixel( x, y, r, g, b, a );
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}
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}
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}
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/**
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* Draws a circle at x,y with radius r
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*/
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drawCircle( x1, y1, radius, r = 0, g = 0, b = 0, a = 1 ) {
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let x = radius - 1;
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let y = 0;
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let dx = 1;
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let dy = 1;
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let err = dx - ( radius << 1 );
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while ( x >= y ) {
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this.setPixel( x1 + x, y1 + y, r, g, b, a );
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this.setPixel( x1 + y, y1 + x, r, g, b, a );
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this.setPixel( x1 - y, y1 + x, r, g, b, a );
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this.setPixel( x1 - x, y1 + y, r, g, b, a );
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this.setPixel( x1 - x, y1 - y, r, g, b, a );
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this.setPixel( x1 - y, y1 - x, r, g, b, a );
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this.setPixel( x1 + y, y1 - x, r, g, b, a );
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this.setPixel( x1 + x, y1 - y, r, g, b, a );
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if ( err <= 0 ) {
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y++;
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err += dy;
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dy += 2;
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}
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if ( err > 0 ) {
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x--;
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dx += 2;
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err += dx - ( radius << 1 );
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}
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}
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}
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/**
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* Returns the current matrix at any given state
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*/
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getMatrix() {
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return this.matrix;
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}
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/**
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* Get the buffer for writing
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* @return {Buffer}
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*/
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getBuffer() {
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this.flipMatrix( this.flipHorizontal, this.flipVertical );
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let buffer = new Buffer( this.width * this.height * 3 );
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let size = this.getSize();
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// @TODO: for now this only supports square displays!
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for ( let y = 0; y < size.height; y++ ) {
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for ( let x = 0; x < size.width; x++ ) {
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buffer[ y * size.height * 3 + x * 3 + 0 ] = this.matrix[ x ][ y ].r * this.matrix[ x ][ y ].a * this.brightness;
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buffer[ y * size.height * 3 + x * 3 + 1 ] = this.matrix[ x ][ y ].g * this.matrix[ x ][ y ].a * this.brightness;
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buffer[ y * size.height * 3 + x * 3 + 2 ] = this.matrix[ x ][ y ].b * this.matrix[ x ][ y ].a * this.brightness;
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}
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}
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return buffer;
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}
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/**
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* Write output to the device. Implement at driver level.
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*/
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write( buffer = false ) { //eslint-disable-line no-unused-vars
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console.log( 'Driver should implement this' );
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}
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/**
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* Flip the matrix along it's axis.
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*/
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flipMatrix( horizontal, vertical ) {
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if ( horizontal === true ) {
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for ( let i = 0; i < this.matrix.length; i++ ) {
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this.matrix[ i ].reverse();
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}
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}
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if ( vertical === true ) {
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this.matrix.reverse();
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}
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}
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/**
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* Create the internal frame
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*/
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clearMatrix() {
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this.matrix = [];
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for ( let y = 0; y < this.height; y++ ) {
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this.matrix.push( [] );
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for ( let x = 0; x < this.width; x++ ) {
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this.matrix[ y ].push( {
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r: 0,
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g: 0,
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b: 0,
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a: 1
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} );
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}
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}
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}
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/**
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* Implement cleaning up of driver tasks here
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*/
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cleanup() {
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}
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}
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exports.Driver = Driver; |