vision/scene/load.lua

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Lua
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LoadScene = Object.extend(Object)
function LoadScene:new()
end
function LoadScene:update(dt)
end
function LoadScene:draw()
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--love.graphics.setColor( text.r, text.g, text.b, text.a )
--love.graphics.print("Loading assets", 10, 10)
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end
function LoadScene:drawHud()
end
function LoadScene:keypressed(key,unicode)
end