vision/main.lua

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2.2 KiB
Lua
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moonshine = nil
effect = nil
currentScene = nil
currentPlayer = nil
LoadScene = nil
TitleScene = nil
bg = { r= 31/255, g= 44/255, b= 56/255, a= 1 }
text = { r=239/255, g= 247/255, b= 255/255, a= 1 }
accent = { r=255/255, g= 194/255, b= 62/255, a= 1 }
lily = require "vendor/lily"
function love.load()
love.mouse.setVisible(false)
Object = require "vendor/classic"
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require "vendor/math"
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flux = require "vendor/flux"
sfxr = require "vendor.sfxr"
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moonshine = require "shaders"
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effect = moonshine(moonshine.effects.chromasep)
.chain(moonshine.effects.godsray)
.chain(moonshine.effects.vignette)
.chain(moonshine.effects.filmgrain)
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effect.chromasep.angle=1
effect.chromasep.radius=1
effect.godsray.weight=0
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effect.vignette.softness = 0.4
effect.vignette.opacity = 0.2
effect.filmgrain.size = 2
require "scene/load"
require "scene/title"
require "scene/game"
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require "captain/player"
require "captain/robertdavis"
require "captain/stevelayer"
require "captain/johndanger"
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require "ship/ship"
require "ship/blackstar5"
require "ship/excaliburiv"
require "ship/decorator"
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require "bullet/bullet"
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require "planet/planet"
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LoadScene = LoadScene()
TitleScene = TitleScene()
GameScene = GameScene()
CaptainRobert = RobertDavis()
CaptainSteve = SteveLayer()
CaptainJohn = JohnDanger()
currentScene = LoadScene;
currentPlayer = CaptainSteve;
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currentPlanet = Planet()
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require "assets"
end
function love.update(dt)
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flux.update(dt)
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if currentScene ~= nil then
currentScene:update(dt)
end
end
function love.draw()
love.graphics.clear(bg.r, bg.g, bg.b, bg.a)
love.graphics.setBackgroundColor(bg.r, bg.g, bg.b, bg.a)
love.graphics.setColor( text.r, text.g, text.b, text.a )
if currentScene ~= nil then
effect(function()
currentScene:draw()
end)
currentScene:drawHud()
end
end
function love.quit()
love.mouse.setVisible(true)
end
function love.keypressed( key, unicode )
if key == "f4" and (love.keyboard.isDown("ralt") or love.keyboard.isDown("lalt"))
or key == "escape" then
love.event.quit();
end
if currentScene ~= nil then
currentScene:keypressed( key, unicode )
end
end