title particles
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					 3 changed files with 40 additions and 1 deletions
				
			
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					@ -9,6 +9,7 @@ multilily = lily.loadMulti({
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	{lily.newImage, "assets/ships/excalibur-iv.png"},
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						{lily.newImage, "assets/ships/excalibur-iv.png"},
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	{lily.newImage, "assets/ships/decorator.png"},
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						{lily.newImage, "assets/ships/decorator.png"},
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	{lily.newImage, "assets/ships/particle.png"},
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						{lily.newImage, "assets/ships/particle.png"},
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						{lily.newImage, "assets/particle.png"},
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	{lily.newImage, "assets/tiles/gf.png"}
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						{lily.newImage, "assets/tiles/gf.png"}
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})
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					})
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multilily:onComplete(function(_, lilies)
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					multilily:onComplete(function(_, lilies)
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					@ -22,8 +23,9 @@ multilily:onComplete(function(_, lilies)
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	CaptainRobert.ship.image = lilies[8][1]
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						CaptainRobert.ship.image = lilies[8][1]
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	CaptainJohn.ship.image = lilies[9][1]
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						CaptainJohn.ship.image = lilies[9][1]
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	boosterParticle = lilies[10][1]
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						boosterParticle = lilies[10][1]
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						titleParticle = lilies[11][1]
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	tileGroundFull = lilies[11][1]
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						tileGroundFull = lilies[12][1]
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	windowWidth = love.graphics.getWidth()
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						windowWidth = love.graphics.getWidth()
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	windowHeight = love.graphics.getHeight()
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						windowHeight = love.graphics.getHeight()
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		 After Width: | Height: | Size: 181 B  | 
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					@ -14,15 +14,44 @@ function TitleScene:init()
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	introSound:play()
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						introSound:play()
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	state = "in"
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						state = "in"
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						pSystem = love.graphics.newParticleSystem(titleParticle,128)
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						pSystem:setParticleLifetime(0,0.8)
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						pSystem:setLinearAcceleration(-6,20,6,25)
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						pSystem:setSpeed(40,50)
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						pSystem:setRotation(10,20)
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						pSystem:setSpin(10,20)
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						pSystem:setRadialAcceleration(5,20)
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						pSystem:setTangentialAcceleration(10,20)
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						pSystem:setSizeVariation(0.5)
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						pSystem:setSizes(1,0.9,0.9,0.8,0.6,0.5,0.3,0.1)
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						pSystem:setColors(
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							1,1,1,0.8,
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							1,1,1,0.8,
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							1,1,1,0.8,
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							1,1,1,0.7,
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							1,1,1,0.5,
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							1,1,1,0.3,
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							1,1,1,0.2,
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							1,1,1,0.1
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						)
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						pSystem:setDirection(315*(math.pi/180))
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end
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					end
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function TitleScene:update(dt)
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					function TitleScene:update(dt)
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						pSystem:update(dt)
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	if progressDelta < progressTarget then
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						if progressDelta < progressTarget then
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		progressDelta = math.min( progressTarget, progressDelta + dt )
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							progressDelta = math.min( progressTarget, progressDelta + dt )
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	end
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						end
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	percentage = (progressDelta/progressTarget)
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						percentage = (progressDelta/progressTarget)
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						if state == "wait" then
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							pSystem:emit( 32 )
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						end
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	if state == "in" and progressDelta == progressTarget then
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						if state == "in" and progressDelta == progressTarget then
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		state = "wait"
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							state = "wait"
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		progressDelta = 0
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							progressDelta = 0
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					@ -42,6 +71,8 @@ function TitleScene:update(dt)
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	end
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						end
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	if state == "complete" then
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						if state == "complete" then
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							pSystem:stop()
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							pSystem = nil
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		currentScene = GameScene
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							currentScene = GameScene
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		currentScene:init()
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							currentScene:init()
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	end
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						end
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					@ -60,7 +91,13 @@ function TitleScene:draw()
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	end
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						end
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	love.graphics.setColor(255,255,255, logoAlpha)
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						love.graphics.setColor(255,255,255, logoAlpha)
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						if pSystem ~= nil then
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							love.graphics.draw(pSystem, ((windowWidth - logoWidth) / 2) + 300, logoYpos + 8)
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						end
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	love.graphics.draw(gameLogo, (windowWidth - logoWidth) / 2, logoYpos )
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						love.graphics.draw(gameLogo, (windowWidth - logoWidth) / 2, logoYpos )
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end
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					end
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function TitleScene:drawHud()
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					function TitleScene:drawHud()
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