Randomize explosion variance
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1 changed files with 2 additions and 2 deletions
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@ -241,8 +241,8 @@ function GameScene:generateExplosion(px,py)
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GameScene.explosionObj = {angle=100, radius=100}
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GameScene.explosionObj = {angle=100, radius=100}
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GameScene.godsrayObj = {weight=0}
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GameScene.godsrayObj = {weight=0}
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flux.to(GameScene.explosionObj, 0.5, {angle= 100, radius=1600}):ease("quintout"):after( GameScene.explosionObj, 0.5, { angle= 100, radius= 100 })
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flux.to(GameScene.explosionObj, 0.5, {angle= GameScene:variance(100,90), radius=GameScene:variance(1600, 150)}):ease("quintout"):after( GameScene.explosionObj, 0.5, { angle= 100, radius= 100 })
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flux.to(GameScene.godsrayObj, 0.5, {weight=100}):ease("quintout"):after( GameScene.godsrayObj, 0.5, { weight=1 })
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flux.to(GameScene.godsrayObj, 0.5, {weight=GameScene:variance(100,50)}):ease("quintout"):after( GameScene.godsrayObj, 0.5, { weight=1 })
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eSystem:emit(32)
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eSystem:emit(32)
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end
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end
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