--[[ Public domain: Copyright (C) 2017 by Matthias Richter Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ]]-- return function(moonshine) -- Barrel distortion adapted from Daniel Oaks (see commit cef01b67fd) -- Added feather to mask out outside of distorted texture local distortionFactor local shader = love.graphics.newShader[[ extern vec2 distortionFactor; extern vec2 scaleFactor; extern number feather; vec4 effect(vec4 color, Image tex, vec2 uv, vec2 px) { // to barrel coordinates uv = uv * 2.0 - vec2(1.0); // distort uv *= scaleFactor; uv += (uv.yx*uv.yx) * uv * (distortionFactor - 1.0); number mask = (1.0 - smoothstep(1.0-feather,1.0,abs(uv.x))) * (1.0 - smoothstep(1.0-feather,1.0,abs(uv.y))); // to cartesian coordinates uv = (uv + vec2(1.0)) / 2.0; return color * Texel(tex, uv) * mask; } ]] local setters = {} setters.distortionFactor = function(v) assert(type(v) == "table" and #v == 2, "Invalid value for `distortionFactor'") distortionFactor = {unpack(v)} shader:send("distortionFactor", v) end setters.x = function(v) setters.distortionFactor{v, distortionFactor[2]} end setters.y = function(v) setters.distortionFactor{distortionFactor[1], v} end setters.scaleFactor = function(v) if type(v) == "table" and #v == 2 then shader:send("scaleFactor", v) elseif type(v) == "number" then shader:send("scaleFactor", {v,v}) else error("Invalid value for `scaleFactor'") end end setters.feather = function(v) shader:send("feather", v) end local defaults = { distortionFactor = {1.06, 1.065}, feather = 0.02, scaleFactor = 1, } return moonshine.Effect{ name = "crt", shader = shader, setters = setters, defaults = defaults } end