--[[ The MIT License (MIT) Original code: Copyright (c) 2015 Josef Patoprsty Port to moonshine: Copyright (c) 2017 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local palettes = { -- Default color palette. Source: -- http://en.wikipedia.org/wiki/List_of_video_game_console_palettes#Original_Game_Boy { name = "default", colors = { { 15/255, 56/255, 15/255}, { 48/255, 98/255, 48/255}, {139/255,172/255, 15/255}, {155/255,188/255, 15/255} } }, -- Hardcore color profiles. Source: -- http://www.hardcoregaming101.net/gbdebate/gbcolours.htm { name = "dark_yellow", colors = { {33/255,32/255,16/255}, {107/255,105/255,49/255}, {181/255,174/255,74/255}, {255/255,247/255,123/255} } }, { name = "light_yellow", colors = { {102/255,102/255,37/255}, {148/255,148/255,64/255}, {208/255,208/255,102/255}, {255/255,255/255,148/255} } }, { name = "green", colors = { {8/255,56/255,8/255}, {48/255,96/255,48/255}, {136/255,168/255,8/255}, {183/255,220/255,17/255} } }, { name = "greyscale", colors = { {56/255,56/255,56/255}, {117/255,117/255,117/255}, {178/255,178/255,178/255}, {239/255,239/255,239/255} } }, { name = "stark_bw", colors = { {0/255,0/255,0/255}, {117/255,117/255,117/255}, {178/255,178/255,178/255}, {255/255,255/255,255/255} } }, { name = "pocket", colors = { {108/255,108/255,78/255}, {142/255,139/255,87/255}, {195/255,196/255,165/255}, {227/255,230/255,201/255} } } } local lookup_palette = function(name) for _,palette in pairs(palettes) do if palette.name == name then return palette end end end local is_valid_palette = function(v) -- Needs to match: {{R,G,B},{R,G,B},{R,G,B},{R,G,B}} if #v ~= 4 then return false end for i = 1,4 do if type(v[i]) ~= "table" or #v[i] ~= 3 then return false end for c = 1,3 do if type(v[i][c]) ~= "number" then return false end local x = v[i][c] if x > 1 then x = x / 255 end if x < 0 or x > 1 then return false end v[i][c] = x end end return true end return function(moonshine) local shader = love.graphics.newShader[[ extern vec3 palette[ 4 ]; vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) { vec4 pixel = Texel(texture, texture_coords); float avg = min(0.9999,max(0.0001,(pixel.r + pixel.g + pixel.b)/3)); int index = int(avg*4); return vec4(palette[index], pixel.a); }]] local setters = {} setters.palette = function(v) if type(v) == "number" and palettes[math.floor(v)] then -- indexed palette palette = palettes[math.floor(v)] elseif type(v) == "string" then -- named palette palette = lookup_palette(v) elseif type(v) == "table" and is_valid_palette(v) then -- custom palette palette = {colors=v} else -- Fall back to default palette = palettes[1] end shader:send("palette", palette.colors[1], palette.colors[2], palette.colors[3], palette.colors[4], {}) end return moonshine.Effect{ name = "dmg", shader = shader, setters = setters, defaults = {palette = "default"} } end