--[[ Public domain: Copyright (C) 2017 by Matthias Richter Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ]]-- return function(moonshine) local shader = love.graphics.newShader[[ extern number width; extern number phase; extern number thickness; extern number opacity; extern vec3 color; vec4 effect(vec4 c, Image tex, vec2 tc, vec2 _) { number v = .5*(sin(tc.y * 3.14159 / width * love_ScreenSize.y + phase) + 1.); c = Texel(tex,tc); //c.rgb = mix(color, c.rgb, mix(1, pow(v, thickness), opacity)); c.rgb -= (color - c.rgb) * (pow(v,thickness) - 1.0) * opacity; return c; }]] local defaults = { width = 2, phase = 0, thickness = 1, opacity = 1, color = {0,0,0}, } local setters = {} setters.width = function(v) shader:send("width", tonumber(v) or defaults.width) end setters.frequency = function(v) shader:send("width", love.graphics.getHeight()/(tonumber(v) or love.graphics.getHeight())) end setters.phase = function(v) shader:send("phase", tonumber(v) or defaults.phase) end setters.thickness = function(v) shader:send("thickness", math.max(0, tonumber(v) or defaults.thickness)) end setters.opacity = function(v) shader:send("opacity", math.min(1, math.max(0, tonumber(v) or defaults.opacity))) end setters.color = function(c) assert(type(c) == "table" and #c == 3, "Invalid value for `color'") shader:send("color", { (tonumber(c[1]) or defaults.color[0]) / 255, (tonumber(c[2]) or defaults.color[1]) / 255, (tonumber(c[3]) or defaults.color[2]) / 255 }) end return moonshine.Effect{ name = "scanlines", shader = shader, setters = setters, defaults = defaults, } end