moonshine = nil effect = nil currentScene = nil currentPlayer = nil LoadScene = nil TitleScene = nil bg = { r= 31/255, g= 44/255, b= 56/255, a= 1 } text = { r=239/255, g= 247/255, b= 255/255, a= 1 } accent = { r=255/255, g= 194/255, b= 62/255, a= 1 } lily = require "vendor/lily" function love.load() love.mouse.setVisible(false) Object = require "vendor/classic" require "vendor/math" flux = require "vendor/flux" sfxr = require "vendor.sfxr" moonshine = require "shaders" effect = moonshine(moonshine.effects.chromasep).chain(moonshine.effects.godsray).chain(moonshine.effects.vignette).chain(moonshine.effects.filmgrain) effect.chromasep.angle=1 effect.chromasep.radius=1 effect.godsray.weight=0 effect.vignette.softness = 0.4 effect.vignette.opacity = 0.2 effect.filmgrain.size = 2 require "scene/load" require "scene/title" require "scene/game" require "captain/player" require "captain/robertdavis" require "captain/stevelayer" require "captain/johndanger" require "ship/ship" require "ship/blackstar5" require "ship/excaliburiv" require "ship/decorator" require "bullet/bullet" require "planet/planet" LoadScene = LoadScene() TitleScene = TitleScene() GameScene = GameScene() CaptainRobert = RobertDavis() CaptainSteve = SteveLayer() CaptainJohn = JohnDanger() currentScene = LoadScene; currentPlayer = CaptainSteve; currentPlanet = Planet() require "assets" end function love.update(dt) flux.update(dt) if currentScene ~= nil then currentScene:update(dt) end end function love.draw() love.graphics.clear(bg.r, bg.g, bg.b, bg.a) love.graphics.setBackgroundColor(bg.r, bg.g, bg.b, bg.a) love.graphics.setColor( text.r, text.g, text.b, text.a ) if currentScene ~= nil then effect(function() currentScene:draw() end) currentScene:drawHud() end end function love.quit() love.mouse.setVisible(true) end function love.keypressed( key, unicode ) if key == "f4" and (love.keyboard.isDown("ralt") or love.keyboard.isDown("lalt")) or key == "escape" then love.event.quit(); end if currentScene ~= nil then currentScene:keypressed( key, unicode ) end end