multilily = lily.loadMulti({ {lily.newImage, "assets/logo.png"}, {lily.newSoundData, "assets/intro.ogg"}, {lily.newImage, "assets/hud.png"}, {lily.newImage, "assets/captains/steve-layer.png"}, {lily.newImage, "assets/captains/robert-davis.png"}, {lily.newImage, "assets/captains/john-danger.png"}, {lily.newImage, "assets/ships/blackstar-5.png"}, {lily.newImage, "assets/ships/excalibur-iv.png"}, {lily.newImage, "assets/ships/decorator.png"}, {lily.newImage, "assets/ships/particle.png"}, {lily.newImage, "assets/particle.png"}, {lily.newImage, "assets/tiles/gf.png"}, {lily.newImage, "assets/explosion.png"}, {lily.newImage, "assets/weapons/bullet.png"}, {lily.newImage, "assets/gameover.png"}, }) multilily:onComplete(function(_, lilies) gameLogo = lilies[1][1] introSound = love.audio.newSource( lilies[2][1] ) gameHud = lilies[3][1] CaptainSteve.image = lilies[4][1] CaptainRobert.image = lilies[5][1] CaptainJohn.image = lilies[6][1] CaptainSteve.ship.image = lilies[7][1] CaptainRobert.ship.image = lilies[8][1] CaptainJohn.ship.image = lilies[9][1] boosterParticle = lilies[10][1] titleParticle = lilies[11][1] tileGroundFull = lilies[12][1] explosionParticle = lilies[13][1] bulletShot = lilies[14][1] gameoverLogo = lilies[15][1] windowWidth = love.graphics.getWidth() windowHeight = love.graphics.getHeight() TitleScene:init() currentScene = TitleScene end)