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vision/assets.lua

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Lua

multilily = lily.loadMulti({
{lily.newImage, "assets/logo.png"},
{lily.newSoundData, "assets/intro.ogg"},
{lily.newImage, "assets/hud.png"},
{lily.newImage, "assets/captains/steve-layer.png"},
{lily.newImage, "assets/captains/robert-davis.png"},
{lily.newImage, "assets/captains/john-danger.png"},
{lily.newImage, "assets/ships/blackstar-5.png"},
{lily.newImage, "assets/ships/excalibur-iv.png"},
{lily.newImage, "assets/ships/decorator.png"},
{lily.newImage, "assets/ships/particle.png"},
{lily.newImage, "assets/particle.png"},
{lily.newImage, "assets/tiles/gf.png"},
{lily.newImage, "assets/explosion.png"},
{lily.newImage, "assets/weapons/bullet.png"},
{lily.newImage, "assets/gameover.png"},
})
multilily:onComplete(function(_, lilies)
gameLogo = lilies[1][1]
introSound = love.audio.newSource( lilies[2][1] )
gameHud = lilies[3][1]
CaptainSteve.image = lilies[4][1]
CaptainRobert.image = lilies[5][1]
CaptainJohn.image = lilies[6][1]
CaptainSteve.ship.image = lilies[7][1]
CaptainRobert.ship.image = lilies[8][1]
CaptainJohn.ship.image = lilies[9][1]
boosterParticle = lilies[10][1]
titleParticle = lilies[11][1]
tileGroundFull = lilies[12][1]
explosionParticle = lilies[13][1]
bulletShot = lilies[14][1]
gameoverLogo = lilies[15][1]
windowWidth = love.graphics.getWidth()
windowHeight = love.graphics.getHeight()
TitleScene:init()
currentScene = TitleScene
end)