Martijn de Boer
6a21c5ed52
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continuous-integration/drone/push Build is passing
104 lines
2.2 KiB
Lua
104 lines
2.2 KiB
Lua
moonshine = nil
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effect = nil
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currentScene = nil
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currentPlayer = nil
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LoadScene = nil
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TitleScene = nil
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bg = { r= 31/255, g= 44/255, b= 56/255, a= 1 }
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text = { r=239/255, g= 247/255, b= 255/255, a= 1 }
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accent = { r=255/255, g= 194/255, b= 62/255, a= 1 }
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lily = require "vendor/lily"
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function love.load()
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love.mouse.setVisible(false)
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Object = require "vendor/classic"
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require "vendor/math"
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flux = require "vendor/flux"
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sfxr = require "vendor.sfxr"
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moonshine = require "shaders"
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effect = moonshine(moonshine.effects.chromasep)
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.chain(moonshine.effects.godsray)
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.chain(moonshine.effects.vignette)
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.chain(moonshine.effects.filmgrain)
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effect.chromasep.angle=1
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effect.chromasep.radius=1
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effect.godsray.weight=0
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effect.vignette.softness = 0.4
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effect.vignette.opacity = 0.2
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effect.filmgrain.size = 2
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require "scene/load"
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require "scene/title"
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require "scene/game"
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require "captain/player"
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require "captain/robertdavis"
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require "captain/stevelayer"
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require "captain/johndanger"
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require "ship/ship"
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require "ship/blackstar5"
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require "ship/excaliburiv"
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require "ship/decorator"
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require "bullet/bullet"
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require "planet/planet"
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LoadScene = LoadScene()
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TitleScene = TitleScene()
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GameScene = GameScene()
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CaptainRobert = RobertDavis()
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CaptainSteve = SteveLayer()
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CaptainJohn = JohnDanger()
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currentScene = LoadScene;
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currentPlayer = CaptainSteve;
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currentPlanet = Planet()
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require "assets"
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end
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function love.update(dt)
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flux.update(dt)
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if currentScene ~= nil then
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currentScene:update(dt)
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end
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end
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function love.draw()
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love.graphics.clear(bg.r, bg.g, bg.b, bg.a)
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love.graphics.setBackgroundColor(bg.r, bg.g, bg.b, bg.a)
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love.graphics.setColor( text.r, text.g, text.b, text.a )
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if currentScene ~= nil then
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effect(function()
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currentScene:draw()
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end)
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currentScene:drawHud()
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end
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end
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function love.quit()
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love.mouse.setVisible(true)
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end
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function love.keypressed( key, unicode )
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if key == "f4" and (love.keyboard.isDown("ralt") or love.keyboard.isDown("lalt"))
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or key == "escape" then
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love.event.quit();
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end
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if currentScene ~= nil then
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currentScene:keypressed( key, unicode )
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end
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end
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