Martijn de Boer
a23c088fea
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assets | ||
bullet | ||
captain | ||
planet | ||
scene | ||
shaders | ||
ship | ||
tools | ||
vendor | ||
.drone.yml | ||
.gitignore | ||
.luacheckrc | ||
assets.lua | ||
conf.lua | ||
LICENSE.md | ||
main.lua | ||
README.md |
Vision
A small work in progress game about a set of ships being piloted by though captains, built on the Löve2D engine.
Eventually it will become an endless twin stick shooter with multiplayer capabilities.
Current placeholder ships , piloted by Steve Layer
Installation
Windows
Download the vision-win64.zip file from the latest release, unpack and execute vision.exe
MacOS
Download the vision-macos.zip file from the latest release, unpack and execute vision.app, do whatever MacOS wants you to do nowadays to run an "untrusted" binary.
Linux
Install Love2D from the website, download vision.love from the latest release. Run the love file. Sadly automatically creating an AppImage file failed for me.
Development
Install Love2D. Execute the love command from your path, or drag the folder onto your Love2D shortcut. Code can be verified against Lua 5.4, with luacheck +love.
License
- The artwork/assets (and artwork/assets placeholders) are prohibited from usage outside of this game and repositories.
- The game code itself is licensed under the permissive MIT license.