vision/vendor/lily.lua
2022-10-13 16:06:52 +02:00

765 lines
20 KiB
Lua

-- LOVE Asset Async Loader
-- Copyright (c) 2021 Miku AuahDark
--
-- This software is provided 'as-is', without any express or implied
-- warranty. In no event will the authors be held liable for any damages
-- arising from the use of this software.
--
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it
-- freely, subject to the following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software
-- in a product, an acknowledgment in the product documentation would be
-- appreciated but is not required.
-- 2. Altered source versions must be plainly marked as such, and must not be
-- misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
-- NOTICE: For custom `love.run` users.
-- 1. You have to explicitly pass event with name "lily_resp"
-- to `love.handlers.lily_resp` along with all of it's arguments.
-- 2. When you're handling "quit" event and you integrate Lily into
-- your `love.run` loop, call `lily.quit` before `return`.
-- Need love module
local love = require("love")
assert(love._version >= "11.0", "Lily v3.x require at least LOVE 11.0")
-- Need love.event and love.thread
assert(love.event, "Lily requires love.event. Enable it in conf.lua or require it manually!")
assert(love.thread, "Lily requires love.thread. Enable it in conf.lua or require it manually!")
local modulePath = select(1, ...):match("(.-)[^%.]+$")
local lily = {
_VERSION = "3.0.12",
-- Loaded modules
modules = {},
-- List of threads
threads = {},
-- Function handler
handlers = {},
-- Request list
request = {}
}
-- List of excluded modules to be loaded (doesn't make sense to be async)
-- PS: "event" module will be always loaded regardless.
local excludedModules = {
"event",
"joystick",
"keyboard",
"math",
"mouse",
"physics",
"system",
"timer",
"touch",
"window"
}
-- List all loaded LOVE modules using hidden "love._modules" table
for name in pairs(love._modules) do
local f = false
for i = 1, #excludedModules do
if excludedModules[i] == name then
-- Excluded
f = true
break
end
end
-- If not excluded, add it.
if not(f) then
lily.modules[#lily.modules + 1] = name
end
end
-- We have some ways to get processor count
local amountOfCPU = 1
if love.system then
-- love.system is loaded. We can use that.
amountOfCPU = love.system.getProcessorCount()
elseif love._os == "Windows" then
-- Windows. Use NUMBER_OF_PROCESSORS environment variable
amountOfCPU = tonumber(os.getenv("NUMBER_OF_PROCESSORS"))
-- We still have some workaround if that fails
if not(amountOfCPU) and os.execute("wmic exit") == 0 then
-- Use WMIC
local a = io.popen("wmic cpu get NumberOfLogicalProcessors")
a:read("*l")
amountOfCPU = a:read("*n")
a:close()
end
-- If it's fallback to 1, it's either very weird system configuration!
-- (except if the CPU only has 1 processor)
amountOfCPU = amountOfCPU or 1
elseif os.execute() == 1 then
-- Ok we have shell support
if os.execute("nproc") == 0 then
-- Use nproc
local a = io.popen("nproc", "r")
amountOfCPU = a:read("*n")
a:close()
end
-- Fallback to single core (discouraged, it will perform same as love-loader)
end
-- Limit CPU to 4. Imagine how many threads will be created when
-- someone runs this in threadripper.
amountOfCPU = math.min(amountOfCPU, 4)
-- Dummy channel used to signal main thread that there's error
local errorChannel = love.thread.newChannel()
-- Main channel used to push task
lily.taskChannel = love.thread.newChannel()
-- Main channel used to pull task
lily.dataPullChannel = love.thread.newChannel()
-- Main channel to determine how to push event
lily.updateModeChannel = love.thread.newChannel()
lily.updateModeChannel:push("automatic") -- Use LOVE event handling by default
-- Variable used to indicate that embedded code should be used
-- instead of loading file (lily_single)
local lilyThreadScript = nil
-- Function to initialize threads. Must be declared as local
-- then called later
local function initThreads()
for i = 1, amountOfCPU do
-- Create thread
local a = love.thread.newThread(
lilyThreadScript or
(modulePath:gsub("%.", "/").."vendor/lily_thread.lua")
)
-- Arguments are:
-- Loaded modules
-- errorChannel
-- taskChannel
-- dataPullChannel
-- updateModeChannel
a:start(lily.modules, errorChannel, lily.taskChannel, lily.dataPullChannel, lily.updateModeChannel)
lily.threads[i] = a
end
end
--luacheck: push no unused args
----------------
-- LilyObject --
----------------
local lilyObjectMethod = {}
local lilyObjectMeta = {__index = lilyObjectMethod}
-- Complete function
function lilyObjectMethod.complete(userdata, ...)
end
-- On error function
function lilyObjectMethod.error(userdata, errorMessage, source)
error(errorMessage.."\n"..source)
end
function lilyObjectMethod:onComplete(func)
self.complete = assert(
type(func) == "function" and func,
"bad argument #1 to 'lilyObject:onComplete' (function expected)"
)
return self
end
function lilyObjectMethod:onError(func)
self.error = assert(
type(func) == "function" and func,
"bad argument #1 to 'lilyObject:onError' (function expected)"
)
return self
end
function lilyObjectMethod:setUserData(userdata)
self.userdata = userdata
return self
end
function lilyObjectMethod:isComplete()
return not(not(self.values))
end
function lilyObjectMethod:getValues()
assert(self.values, "Incomplete request")
return unpack(self.values)
end
function lilyObjectMeta:__tostring()
return "LilyObject: "..self.requestType
end
---------------------
-- MultiLilyObject --
---------------------
local multiObjectMethod = {}
local multiObjectMeta = {__index = multiObjectMethod}
-- On loaded function (noop)
multiObjectMethod.loaded = lilyObjectMethod.complete
-- On error function
function multiObjectMethod.error(userdata, lilyIndex, errorMessage, source)
error(errorMessage.."\n"..source)
end
-- On complete function (noop)
multiObjectMethod.complete = lilyObjectMethod.complete
-- Internal function for child lilies error handler
local function multiObjectChildErrorHandler(userdata, errorMessage, source)
-- Userdata is {index, parentObject}
local multi = userdata[2]
multi.error(multi.userdata, userdata[1], errorMessage, source)
end
-- Internal function used for child lilies onComplete callback
local function multiObjectOnLoaded(info, ...)
-- Info is {index, parentObject}
local multiLily = info[2]
multiLily.completedRequest = multiLily.completedRequest + 1
multiLily.loaded(multiLily.userdata, info[1], select(1, ...))
-- If it's complete, then call onComplete callback of MultiLilyObject
if multiLily:isComplete() then
-- Process
local output = {}
for i = 1, #multiLily.lilies do
output[i] = multiLily.lilies[i].values
end
multiLily.complete(multiLily.userdata, output)
end
end
function multiObjectMethod:onLoaded(func)
self.loaded = assert(
type(func) == "function" and func,
"bad argument #1 to 'lilyObject:onLoaded' (function expected)"
)
return self
end
function multiObjectMethod:onComplete(func)
self.complete = assert(
type(func) == "function" and func,
"bad argument #1 to 'lilyObject:onComplete' (function expected)"
)
return self
end
function multiObjectMethod:onError(func)
self.error = assert(
type(func) == "function" and func,
"bad argument #1 to 'lilyObject:onError' (function expected)"
)
return self
end
function multiObjectMethod:setUserData(userdata)
self.userdata = userdata
return self
end
function multiObjectMethod:isComplete()
return self.completedRequest >= #self.lilies
end
function multiObjectMethod:getValues(index)
assert(self:isComplete(), "Incomplete request")
if index == nil then
local output = {}
for i = 1, #self.lilies do
output[i] = self.lilies[i].values
end
return output
end
return assert(self.lilies[index], "Invalid index"):getValues()
end
function multiObjectMethod:getCount()
return #self.lilies
end
function multiObjectMethod:getLoadedCount()
return self.completedRequest
end
multiObjectMeta.__len = multiObjectMethod.getCount
-- luacheck: pop
-- Lily global event handling function
local function lilyEventHandler(reqID, v1, v2)
-- Check if specified request exist
if lily.request[reqID] then
local lilyObject = lily.request[reqID]
lily.request[reqID] = nil
-- Check for error
if v1 == errorChannel then
-- Second argument is the error message
lilyObject.error(lilyObject.userdata, v2, lilyObject.trace)
else
-- "v2" is returned values
-- Call main thread handler for specified request type
local values = {pcall(lily.handlers[lilyObject.requestType], lilyObject, unpack(v2))}
-- If values[1] is false then there's error
if not(values[1]) then
lilyObject.error(lilyObject.userdata, values[2])
else
-- No error. Remove first value (pcall status)
table.remove(values, 1)
-- Set values table
lilyObject.values = values
lilyObject.complete(lilyObject.userdata, unpack(values))
end
end
end
end
-- Add Lily event handler to love.handlers (lily_resp)
love.handlers.lily_resp = lilyEventHandler
--- Get amount of thread for processing
-- In most cases, this is amount of logical CPU available.
-- @treturn number Amount of threads used by Lily.
function lily.getThreadCount()
return amountOfCPU
end
--- Uninitializes Lily and used threads.
-- Call this just before your game quit (inside `love.quit()`).
-- Not calling this function in iOS and Android can cause
-- strange crash when re-starting your game!
function lily.quit()
-- Clear up the task channel
while lily.taskChannel:getCount() > 0 do
lily.taskChannel:pop()
end
-- Push quit request in task channel
-- Anything that is not a table is considered as "exit"
for i = 1, amountOfCPU do
lily.taskChannel:push(i)
end
-- Clean up threads
for i = 1, amountOfCPU do
local t = lily.threads[i]
if t then
-- Wait
t:wait()
-- Clear
lily.threads[i] = nil
end
end
-- Reset package table
package.loaded.lily = nil
end
do
local function atomicSetUpdateMode(_, mode)
lily.updateModeChannel:pop()
lily.updateModeChannel:push(mode)
end
--- Set update mode.
-- tell Lily to pull data by using LOVE event handler or by
-- using `lily.update` function.
-- @tparam string mode Either `automatic` or `manual`.
function lily.setUpdateMode(mode)
if mode ~= "automatic" and mode ~= "manual" then
error("bad argument #1 to 'setUpdateMode' (\"automatic\" or \"manual\" expected)", 2)
end
-- Set update mode
lily.updateModeChannel:performAtomic(atomicSetUpdateMode, mode)
end
end -- do
local function manualProcessSingleData()
local count = lily.dataPullChannel:getCount()
local processed = false
if count > 0 then
-- Pop data
local data = lily.dataPullChannel:pop()
-- Pass to event handler
lilyEventHandler(data[1], data[2], data[3])
processed = true
end
return count, processed
end
--- Pull processed data from other threads.
-- Signals other loader object (calling their callback function) when necessary.
function lily.update(timeout)
timeout = timeout or -1
local left = -1
local count = 0
if love.timer and timeout >= 0 then
local t = love.timer.getTime() + timeout
while love.timer.getTime() < t and (left > 0 or left == -1) do
local processed
left, processed = manualProcessSingleData()
count = count + (processed and 1 or 0)
end
else
-- No love.timer (can't use timeout object) or timeout is negative.
while (left > 0 or left == -1) do
local processed
left, processed = manualProcessSingleData()
count = count + (processed and 1 or 0)
end
end
return count, math.max(left, 0)
end
----------------------------------------
-- Lily async asset loading functions --
----------------------------------------
local function dummyhandler(...)
return select(2, ...)
end
local function wraphandler(fname)
return function(...)
return fname(select(2, ...))
end
end
-- Internal function to create request ID
local function createReqID()
local t = {}
for _ = 1, 64 do
t[#t + 1] = string.char(math.random(0, 255))
end
return table.concat(t)
end
-- Internal function which return function to create LilyObject
-- with specified request type
local function newLilyFunction(requestType, handlerFunc)
local tracebackname = "Function is lily."..requestType
-- This function is the constructor
lily[requestType] = function(...)
-- Initialize
local this = setmetatable({}, lilyObjectMeta)
local reqID = createReqID()
local args = {...}
-- Values
this.requestType = requestType
this.done = false
this.values = nil
this.trace = debug.traceback(tracebackname)
-- Push task
-- See structure in lily_thread.lua
local treq = {reqID, requestType, #args}
-- Push arguments
for i = 1, #args do
treq[i + 3] = args[i]
end
-- Add to task channel
lily.taskChannel:push(treq)
-- Insert to request table (to prevent GC collecting it)
lily.request[reqID] = this
-- Return
return this
end
-- Handler function
lily.handlers[requestType] = handlerFunc and wraphandler(handlerFunc) or dummyhandler
end
-- love.audio
if love.audio then
newLilyFunction("newSource")
end
-- love.data (always exists)
if love.data then
local function dataGetString(value)
return value:getString()
end
newLilyFunction("compress", dataGetString)
newLilyFunction("decompress", dataGetString)
end
-- love.filesystem (always exists)
if love.filesystem then
newLilyFunction("append")
newLilyFunction("newFileData")
newLilyFunction("read")
newLilyFunction("readFile")
newLilyFunction("write")
newLilyFunction("writeFile")
end
-- Most love.graphics functions are not meant for multithread, but we can circumvent that.
if love.graphics then
-- Internal function
local function defMultiToSingleError(udata, _, msg)
udata[1].error(udata[1].userdata, msg)
end
-- Internal function to generate complete callback
local function defImageMultiGen(f)
return function(udata, values)
local this = udata[1]
local v = {}
for i = 1, #values do
v[i] = values[i][1]
end
this.values = {f(v, udata[2])}
this.complete(this.userdata, unpack(this.values))
end
end
-- Internal function to generate layering-based function
local function genLayerImage(name, handlerFunc)
local defCompleteFunction = defImageMultiGen(handlerFunc)
lily.handlers[name] = wraphandler(handlerFunc)
lily[name] = function(layers, setting)
local multiCount = {}
for _, v in ipairs(layers) do
if type(v) == "table" then
-- List of mipmaps
error("Nested table (mipmaps) is not supported at the moment")
else
multiCount[#multiCount + 1] = {lily.newImageData, v, setting}
end
end
-- Check count
if #multiCount == 0 then
error("Layers is empty", 2)
end
-- Initialize
local this = setmetatable({}, lilyObjectMeta)
-- Values
this.requestType = name
this.done = false
this.values = nil
this.multi = lily.loadMulti(multiCount)
:setUserData({this, setting})
:onComplete(defCompleteFunction)
:onError(defMultiToSingleError)
-- Return
return this
end
end
-- Basic function which is supported on all systems
newLilyFunction("newFont", love.graphics.newFont)
newLilyFunction("newImage", love.graphics.newImage)
newLilyFunction("newVideo", love.graphics.newVideo)
-- Get texture type
local texType = love.graphics.getTextureTypes()
-- Not all system support cube image. Make it unavailable in that case.
if texType.cube then
-- Another internal function
local defNewCubeImageMulti = defImageMultiGen(love.graphics.newCubeImage)
lily.newCubeImage = function(layers, setting)
local multiCount = {}
-- If it's table, that means it contains list of files
if type(layers) == "table" then
assert(#layers == 6, "Invalid list of files (must be exactly 6)")
for _, v in ipairs(layers) do
if type(v) == "table" then
-- List of mipmaps
error("Nested table (mipmaps) is not supported at the moment")
else
multiCount[#multiCount + 1] = {lily.newImage, v, setting}
end
end
-- Are you specify tons of "Image" objects?
if #multiCount == 0 then
error("Nothing to parallelize", 2)
end
end
-- Initialize
local this = setmetatable({}, lilyObjectMeta)
local reqID = createReqID()
-- Values
this.requestType = "newCubeImage"
this.done = false
this.values = nil
-- If multi count is 0, that means it's just single file
if #multiCount == 0 then
-- Insert to request table
lily.request[reqID] = this
-- Create and push new task
local treq = {reqID, "newImage", 2, layers, setting}
lily.taskChannel:push(treq)
else
this.multi = lily.loadMulti(multiCount)
:setUserData({this, setting})
:onComplete(defNewCubeImageMulti)
:onError(defMultiToSingleError)
end
-- Return
return this
end
lily.handlers.newCubeImage = wraphandler(love.graphics.newCubeImage)
end
-- Not all system support array image
if texType.array then
genLayerImage("newArrayImage", love.graphics.newArrayImage)
end
-- Not all system support volume image
if texType.volume then
genLayerImage("newVolumeImage", love.graphics.newVolumeImage)
end
end
if love.image then
newLilyFunction("encodeImageData")
newLilyFunction("newImageData")
newLilyFunction("newCompressedData")
newLilyFunction("pasteImageData")
end
if love.sound then
newLilyFunction("newSoundData")
end
if love.video then
newLilyFunction("newVideoStream")
end
function lily.loadMulti(tabdecl)
local this = setmetatable({
lilies = {},
completedRequest = 0
}, multiObjectMeta)
for i = 1, #tabdecl do
local tab = tabdecl[i]
-- tab[1] is lily name, the rest is arguments
local func
if type(tab[1]) == "string" then
if lily[tab[1]] and lily.handlers[tab[1]] then
func = lily[tab[1]]
else
error("Invalid lily function ("..tab[1]..") at index #"..i)
end
elseif type(tab[1]) == "function" then
-- Must be `lily[function]`
func = tab[1]
else
error("Invalid lily function at index #"..i)
end
local lilyobj = func(unpack(tab, 2))
:setUserData({i, this})
:onComplete(multiObjectOnLoaded)
:onError(multiObjectChildErrorHandler)
this.lilies[#this.lilies + 1] = lilyobj
end
return this
end
-- do not remove this comment!
initThreads()
return lily
--[[
Changelog:
v3.0.12: 23-11-2021
> Fixed lily.update count value always 1 if no timeout is specified and there are no pending queues.
v3.0.11: 01-10-2021
> Added timeout parameter to lily.update. Requires love.timer.
v3.0.10: 23-07-2021
> Fixed lily.newArrayImage and lily.newVolumeImage
v3.0.9: 14-06-2021
> Any lily request now saves the traceback of the caller and will be printed on error
v3.0.8: 11-03-2021
> Fixed `lily.setUpdateMode`
> Thread: call `collectgarbage()` twice before serving
v3.0.7: 15-06-2020
> Fixed `lily.newFont` ignores type hinting and DPI scale
v3.0.6: 08-04-2019
> Reorder lily.newImage image loading function
> Fixed lily.newCubeImage is missing
v3.0.5: 26-12-2018
> Limit threads to 4
v3.0.4: 25-11-2018
> Fixed `lily.decompress` error when passing Data object in LOVE 11.1 and earlier
> Fixed `lily.compress` error
> Make error message more comprehensive
v3.0.3: 12-09-2018
> Explicitly check for LOVE 11.0
> `lily.compress` and `lily.decompress` now follows v2.x API
> Fixed multi:getValues() errors even multi:isComplete() is true
v3.0.2: 18-07-2018
> Fixed calling `lily.newCompressedData` cause Lily thread to crash (fix issue #1)
v3.0.1: 16-07-2018
> Fixed `lily.newFont` ignores size parameter
v3.0.0: 13-06-2018
> Major refactoring
> Allow to set update mode, whetever to use Lily style (automatic) or love-loader style (manual)
> New functions: newArrayImage and newVolumeImage (only on supported systems)
> Loading speed improvements
v2.0.8: 09-06-2018
> Fixed additional arguments were not passed to task handler in separate thread
> Make error message more meaningful (but the stack traceback is still meaningless)
v2.0.7: 06-06-2018
> Fixed `lily.quit` deadlock.
v2.0.6: 05-06-2018
> Added `lily.newCubeImage`
> Fix error handler function signature incorrect for MultiLilyObject
> Added `MultiLilyObject:getLoadedCount()`
v2.0.5: 02-05-2018
> Fixed LOVE 11.0 detection
v2.0.4: 09-01-2018
> Fixed if love.data emulation is used in 0.10.0
v2.0.2: 04-01-2018
> Fixed random crash (again)
> Fixed when lily in folder, it doesn't work
v2.0.1: 03-01-2018
> Fixed random crash
v2.0.0: 01-01-2018
> Support `newVideoStream`
> Support multi loading (`lily.loadMulti`)
> More methods for `LilyObject`
v1.0.0: 21-12-2017
> Initial Release
]]